import bpy
import copy
import math
import bmesh
import sys
from mathutils import Vector
def main():
touchup_mesh_object( "Cube" )
def touchup_mesh_object( obj_name ):
for ob in bpy.context.scene.objects:
ob.select_set(False)
ob = bpy.data.objects[obj_name]
ob.select_set(True)
bpy.context.view_layer.objects.active = ob
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.fill_holes(sides=4)
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
return ob
if __name__ == '__main__':
main()